Shadow Creed
ATK +10%.
Increases wearer's ATK by 25% for 20s after casting a Skill.
Compare cartridge set bonuses, required module footprints, and current module variants for Console planning.
Cartridge sets
12 cartridges
ATK +10%.
Increases wearer's ATK by 25% for 20s after casting a Skill.
Chaos DMG +10%.
Ignores 12% of enemies' Chaos RES. Ignores 24% of enemies' Chaos RES for 20s after the wearer participates in Nova or Scorch reactions.
Cosmos DMG +10%.
Ignores 25% of enemies' DEF for 20s after the wearer casts Ultimate. Effect does not stack.
Charge Efficiency +12%.
Increases all allies' ATK by 15% for 20s after the wearer casts Ultimate. Effect does not stack.
HP +10%.
Increases wearer's Healing Bonus by 20%.
Incantation DMG +10%.
Increases wearer's ATK by 6% when a nearby enemy takes Incantation DMG from the Team, up to 6 stacks. Each stack lasts 10s. Effect remains active when the character is off-field.
Lakshana DMG +10%.
Increases Crit Chance by 14%. Team triggering Remora or Stain increases the bonus to 14% for 20s.
HP +10%.
Increases wearer's Max HP by 4% when taking damage, up to 10 stacks. Each stack lasts 10s. Casting Ultimate instantly grants 10 stacks.
Anima DMG +10%.
Increases wearer's CRIT DMG by 8% when a nearby enemy takes Anima DMG from the Team, up to 7 stacks. Each stack lasts 10s. Effect remains active when the character is off-field.
Psyche DMG +10%.
Increases wearer's DMG by 18%. The bonus becomes 36% against units affected by Nova or Stain.
Mental DMG +10%.
Grants wearer a 12% Mental DMG Bonus per Basic Attack, up to 3 stacks. Each stack lasts 6s.
DEF +15%.
Increases wearer's shields by 20%.
Module variants
12 modules
2 cells
2 cells
3 cells
3 cells
3 cells
3 cells
3 cells
3 cells
4 cells
4 cells
4 cells
4 cells