FonsTycoon
Neverness to Everness Guides
Guides
Cartridges Modules

NTE console catalog.

Compare cartridge set bonuses, required module footprints, and current module variants for Console planning.

Cartridges
12
Modules
12
Module Types
3

Cartridge sets

All current cartridges.

12 cartridges

Shadow Creed
S-Rank Max Lv. 20

Shadow Creed

Epic (2)

ATK +10%.

Legendary (4)

Increases wearer's ATK by 25% for 20s after casting a Skill.

Required Modules
2x Type II (2-cell)2x Type IV (4-cell)
Diabolos
S-Rank Max Lv. 20

Diabolos

Epic (2)

Chaos DMG +10%.

Legendary (4)

Ignores 12% of enemies' Chaos RES. Ignores 24% of enemies' Chaos RES for 20s after the wearer participates in Nova or Scorch reactions.

Required Modules
1x Type II (2-cell)2x Type III (3-cell)1x Type IV (4-cell)
Lost Radiance
S-Rank Max Lv. 20

Lost Radiance

Epic (2)

Cosmos DMG +10%.

Legendary (4)

Ignores 25% of enemies' DEF for 20s after the wearer casts Ultimate. Effect does not stack.

Required Modules
1x Type II (2-cell)2x Type III (3-cell)1x Type IV (4-cell)
Speedy Hedgehog
S-Rank Max Lv. 20

Speedy Hedgehog

Epic (2)

Charge Efficiency +12%.

Legendary (4)

Increases all allies' ATK by 15% for 20s after the wearer casts Ultimate. Effect does not stack.

Required Modules
4x Type III (3-cell)
Thea's Night Tavern
S-Rank Max Lv. 20

Thea's Night Tavern

Epic (2)

HP +10%.

Legendary (4)

Increases wearer's Healing Bonus by 20%.

Required Modules
4x Type III (3-cell)
Crimson: Twin Butterflies
S-Rank Max Lv. 20

Crimson: Twin Butterflies

Epic (2)

Incantation DMG +10%.

Legendary (4)

Increases wearer's ATK by 6% when a nearby enemy takes Incantation DMG from the Team, up to 6 stacks. Each stack lasts 10s. Effect remains active when the character is off-field.

Required Modules
1x Type II (2-cell)2x Type III (3-cell)1x Type IV (4-cell)
Street Boxer
S-Rank Max Lv. 20

Street Boxer

Epic (2)

Lakshana DMG +10%.

Legendary (4)

Increases Crit Chance by 14%. Team triggering Remora or Stain increases the bonus to 14% for 20s.

Required Modules
1x Type II (2-cell)2x Type III (3-cell)1x Type IV (4-cell)
Tiny Big Adventure
S-Rank Max Lv. 20

Tiny Big Adventure

Epic (2)

HP +10%.

Legendary (4)

Increases wearer's Max HP by 4% when taking damage, up to 10 stacks. Each stack lasts 10s. Casting Ultimate instantly grants 10 stacks.

Required Modules
2x Type II (2-cell)2x Type IV (4-cell)
Fireflies and the Forest
S-Rank Max Lv. 20

Fireflies and the Forest

Epic (2)

Anima DMG +10%.

Legendary (4)

Increases wearer's CRIT DMG by 8% when a nearby enemy takes Anima DMG from the Team, up to 7 stacks. Each stack lasts 10s. Effect remains active when the character is off-field.

Required Modules
1x Type II (2-cell)2x Type III (3-cell)1x Type IV (4-cell)
Devil's Blood: Curse
S-Rank Max Lv. 20

Devil's Blood: Curse

Epic (2)

Psyche DMG +10%.

Legendary (4)

Increases wearer's DMG by 18%. The bonus becomes 36% against units affected by Nova or Stain.

Required Modules
1x Type II (2-cell)2x Type III (3-cell)1x Type IV (4-cell)
Quiet Manor
S-Rank Max Lv. 20

Quiet Manor

Epic (2)

Mental DMG +10%.

Legendary (4)

Grants wearer a 12% Mental DMG Bonus per Basic Attack, up to 3 stacks. Each stack lasts 6s.

Required Modules
2x Type II (2-cell)2x Type IV (4-cell)
Kingdom's Guard
S-Rank Max Lv. 20

Kingdom's Guard

Epic (2)

DEF +15%.

Legendary (4)

Increases wearer's shields by 20%.

Required Modules
4x Type III (3-cell)